GMD 6030 Game Audience Analysis

This course is based on analyzing player feedback and developing objectives that align with user expectations. Whether it is lower health insurance rates, improved test scores, or escapism, knowing and understanding your player ensures that you can give them the experience they crave. Understanding the player’s motivation and sense of "fun" will drive decisions when designing games. Creating games that focus on the player and their journey through your designed experience will be explored through examples of good design, as well as by testing student-created projects. This course provides a good foundation for educators looking to use STEM in the classroom.

Credits

3

Prerequisite

Graduate status