Game Design and Development, Bachelor of Science

Philosophy

Gaming is becoming integrated into how we learn, socialize, interact, and gather information. It is designing the interactions an individual makes when using an interface. It involves simulation for real world practice without consequence. Architecture, Medical Imaging, Military/Law Enforcement, and Education have integrated Gaming technology. In order to address industry demand, this program of study has been crafted to provide not only a foundation for the core of the degree, but also includes allied focus areas beyond the discipline to provide a holistic experience. Crossing the boundaries of traditional game programs, the Game Design and Development program combines both the programming and design aspects of creating video games for major platforms, consoles, and mobile devices. The program further provides preparation in virtualization for medical, educational, and military applications, as well as the next round of interactive applications. Combining the skills of video production, graphic design, interactive design, and 3D skills and programming, this interdisciplinary degree program prepares the student for the exciting world of game design and development.

Purpose

The Game Design and Development program is for the student wishing to design and develop two dimensional and three dimensional game, training and educational, and animation applications deployed to personal computers and game, recreational, and training consoles. The primary focus of this program is on design elements supported by game programming using available game engine platforms. Students will have an understanding of the workflow involved in designing and developing a game or training simulation environment, game design techniques, and be able to communicate to designers and programmers in the industry, with a base level of understanding.

The program prepares students with the “Gaming Skill Set” required for entry into the fast growing industry of game technology. It is designed to balance the programming and design skills needed to understand the industry pipeline of product creation. The “Gaming Skill Set” reflects a well-rounded individual capable of managing a project from inception to completion. The student will be prepared with an understanding of video and audio techniques as well as designing interfaces and user experiences. Additionally, students will learn to create environments that reflect real world scenarios or create new worlds to explore; program complex levels with physics, logic and purpose; and measure users’ progress through those scenarios. Classroom projects will provide users the tools to improve reaction time, improve hand-eye coordination, think strategically, process cause and effect, and increase ability to process multiple stimuli. Students will gain an understanding of every aspect of the gaming industry from concept development to character and environment creation to programming user interfaces and the “guts” of a game. Finally, students will be exposed to marketing their products and project management.

CAP (Community and Academic Partnerships)/Co-op Program

In order to provide relevant work experience, students in the Game Design and Development (GDD) degree program have the option of completing six credit hours via a coop assignment. The co-op option for GDD is the equivalent of two semester courses, for a total of six credit hours. Students can complete their GDD degree with 120 credit hours, whether they choose the co-op option or not. Because each co-op experience is individually designed, students must inform the Director of the CAP/Co-op program and the GDD Program Chair one semester before they would like to begin a co-op assignment.

Curriculum

General Education Requirements (39 credits)

ART 210Basic Design

3

CTA 210Computer Science

3

COM 300Communication Theory

3

ECO 105Fundamentals of Economics

3

ENG 121English Composition I

3

ENG 122English Composition II

3

HIS 230History of Art and Design

3

 

HUM 360Human World Views: 3500 BCE–1650 AD

3

OR

HUM 361Human World Views: 1650 AD–Present

3

 

LIT 313Visual Approaches to Literature: The Graphic Novel

3

MAT 121College Math I

3

PHI 100Introduction to Critical Thinking

3

PSY 101Introduction to Psychology

3

SCI 240Concepts in Physics

3

Media Design Requirements (18 credits)

DSN 105Visual Communication

3

DSN 210Digital Image Manipulation

3

DSN 220Concept Development

3

DSN 410Advanced Digital Image Manipulation

3

VMG 201Fundamentals of Motion Graphics

3

VMG 422Non-Linear Editing – Apple MAC Computer

3

Game Design and Development Core (57 credits)

GMD 100Intro to Game Engines

3

GMD 105Video and Audio for Game Design

3

GMD 110Intro to JavaScript for Unity3D

3

GMD 202Soundtracks for Film, Video and Games

3

GMD 203Creating Sound Effects and Dialog for Film, Video and Games

3

GMD 210Advanced JavaScript for Unity 3D

3

GMD 300Advanced Game Engines: Using Unity3D

3

GMD 310Environment Creation for Games

3

GMD 401Game Development I

3

GMD 405Game Development II

3

GMD 487Game Design & Development Senior Project

3

 

MAT 200Pre-Calculus

3

OR

MAT 320Finite Mathematics

3

 

VMG 222Story Design Methods

3

VMG 310Advanced Motion Graphics

3

VMG 321Introduction to 3D

3

VMG 3223D Modeling Techniques

3

VMG 3233D Texture, Rendering and Lighting Techniques

3

VMG 324Character Creation and Texturing

3

VMG 325Character Rigging

3

Free Electives (6 credits)

CAP/Co-op Program Option (6 credits)

The co-op option is an alternative to GMD 401 - Game Development I and GMD 405 - Game Development II. Each co-op assignment is one semester long and normally the two co-op assignments span two consecutive semesters with the same employer. In order to be eligible, students must first have completed GMD 300 - Advanced Game Engines and have at least 60 credits, plus a GPA of 2.5 or higher. Students must inform the Director of the CAP/Co-op program and the GMD Program Chair one semester before they would like to begin a co-op assignment.

For additional information on the CAP/Co-op program option, please see the website: www.wilmu.edu/coop/

Suggested Program Sequence

Freshman

Semester 1

CTA 210Computer Science

3

ENG 121English Composition I

3

MAT 121College Math I

3

GMD 105Video and Audio for Game Design

3

 

Free Elective

OR

FYE 101First Year Experience Seminar

3

Semester 2

DSN 105Visual Communication

3

DSN 210Digital Image Manipulation

3

SCI 240Concepts in Physics

3

ENG 122English Composition II

3

GMD 100Intro to Game Engines

3

Sophomore

Semester 1

ECO 105Fundamentals of Economics

3

VMG 201Fundamentals of Motion Graphics

3

DSN 220Concept Development

3

GMD 202Soundtracks for Film, Video and Games

3

MAT 320Finite Mathematics

3

Semester 2

VMG 222Story Design Methods

3

VMG 321Introduction to 3D

3

GMD 110Intro to JavaScript for Unity3D

3

GMD 203Creating Sound Effects and Dialog for Film, Video and Games

3

PHI 100Introduction to Critical Thinking

3

Junior

Semester 1

VMG 422Non-Linear Editing – Apple MAC Computer

3

VMG 3223D Modeling Techniques

3

GMD 300Advanced Game Engines: Using Unity3D

3

DSN 410Advanced Digital Image Manipulation

3

GMD 210Advanced JavaScript for Unity 3D

3

Semester 2

VMG 3233D Texture, Rendering and Lighting Techniques

3

VMG 325Character Rigging

3

VMG 310Advanced Motion Graphics

3

GMD 310Environment Creation for Games

3

VMG 487Video Motion Graphics Senior Project

3

Senior

Semester 1

VMG 324Character Creation and Texturing

3

GMD 401Game Development I

3

 

HUM 360Human World Views: 3500 BCE–1650 AD

3

OR

HUM 361Human World Views: 1650 AD–Present

3

 

LIT 313Visual Approaches to Literature: The Graphic Novel

3

HIS 230History of Art and Design

3

Semester 2

ART 210Basic Design

3

COM 300Communication Theory

3

GMD 405Game Development II

3

PSY 101Introduction to Psychology

3

Free Elective