GMD 410 Project Integration

One of the most challenging aspects of game development (or any project development) is managing the change and updates to all the assets needed - from scripts, custom editors, and package management to sprites sheets, models, textures, and UI - all these digital assets need to be managed and implemented within a game engine. This course will explore best practices and development of tools and techniques needed to take previous project prototypes to completion. This course relies heavily on the pre-req (Prototype to production) and focuses on the team approaches and frameworks needed to get to publication.

Credits

3

Prerequisite

GMD 316 and GMD 401