GMD 405 Game Development II

In this course, the students will develop games using the engines covered in the prerequisite. The primary work expected in this course is documentation for various game projects, development of code/art/level of game elements, management of assets, team management, and the delivery of several examples of functioning games in a fast-paced environment.

This course also provides students with experiential learning opportunities to engage in project-based learning with strategic corporate partners of Wilmington University utilizing real world application assessments that align with the competencies of an entry-level gaming and virtualization/simulation professional as identified by the course curriculum.

Credits

3

Prerequisite

GMD 401