2019-2020 Catalog

COMP 313 Computer Graphics

The key to the animation and videogame industries is the ability to display simulated worlds in real time. Starting with representing 3D space, this course will teach students the data structures and algorithms, such as quadtrees, texture mapping, and ray tracing, to create photorealistic images.

Sub-field: INTERFACES

Credits

4 units

Prerequisite

COMP 229

Core Requirements Met

  • Mathematics/Science